Hi everyone!
No amazing eye candy to show you, but I have resolved the issues
surrounding my inability to accurately depict odd angles for certain
crystal morphologies.
Attached is a png image showing both a screenshot from KrystalShaper,
and a corresponding crystal shape rendered with POV-Ray. The problem
areas are highlighted in red and green.
I used exact angles and distances for this test. My reproduction seems
100% accurate, which means I can go on to create a library of minerals
with support for randomized distances. A tutorial describing the
technique may also be possible (although I still have that Weathered
Surfaces tutorial to finish).
Questions or comments are always welcome!
Sam
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Attachments:
Download 'quartz.png' (10 KB)
Preview of image 'quartz.png'
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